void main() { physX_open(); pX_setgravity(vector(0, 0, -9.81)); pX_setccd(1); level_load("..."); } action physics_object() { pXent_settype(me, PH_RIGID, PH_BOX); pXent_setccdskeleton(me, vector(0.2, 0.2, 0.2), 1); pXent_settriggerflag(me, NX_TRIGGER_ON_ENTER, 1); }
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