Hi there. Thanks, but its not solved yet. I still have the same problem. Here is the code:

Code:
void main()
{
	physX_open();
	pX_setgravity(vector(0, 0, -9.81));
	pX_setccd(1);
	level_load("...");
}

action physics_object()
{
	pXent_settype(me, PH_RIGID, PH_BOX);
	pXent_setccdskeleton(me, vector(0.2, 0.2, 0.2), 1);
	pXent_settriggerflag(me, NX_TRIGGER_ON_ENTER, 1);
}



I am certanly making a simple mistake... Does someone have any suggestions? (Thanks)