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Re: Torque: InstantAction bites the dust? [Re: Quad] #354669
01/20/11 21:37
01/20/11 21:37
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Richmond B.C., Canada
That sounds awesome! Makes me want to buy a copy of t3d, just for nostalgic reasons D:

Hm seems like their website is done right now, will try it later.

Last edited by Captain_Kiyaku; 01/20/11 21:38.

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Re: Torque: InstantAction bites the dust? [Re: Captain_Kiyaku] #354671
01/20/11 21:56
01/20/11 21:56
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
website is ok, maybe you have to flush the DNS cache


Models, Textures and Games from Dexsoft
Re: Torque: InstantAction bites the dust? [Re: Machinery_Frank] #354682
01/20/11 22:32
01/20/11 22:32
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
only downloads are not working atm, they are working on it.


3333333333
Re: Torque: InstantAction bites the dust? [Re: Quad] #354684
01/20/11 22:52
01/20/11 22:52
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Richmond B.C., Canada
Hm i flushed DNS but its still not working. Weird. Will try it later again smirk


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Re: Torque: InstantAction bites the dust? [Re: Captain_Kiyaku] #354726
01/21/11 13:02
01/21/11 13:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Potsdam, Brandenburg, Germany
Originally Posted By: Captain_Kiyaku
Hm i flushed DNS but its still not working. Weird. Will try it later again smirk


If it still does not work you could try some direct links:

http://www.garagegames.com/community/blogs/view/20775

http://www.gamasutra.com/view/news/32539...s_New_Focus.php


Models, Textures and Games from Dexsoft
Re: Torque: InstantAction bites the dust? [Re: Machinery_Frank] #354768
01/21/11 20:09
01/21/11 20:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Yes laugh

They seem to be back to the roots : Indie people first laugh
The last offers where becoming too much expensives , and they
should remembet that they can't put same prices as Unity Engine.
Well things are coming nicely , for 99$ i could perhaps buy
it if i succeed makings something with a demo (i hope it will be some demo of the engine).

I'll have to try workflow and script coding to see if it is not too much ocmplicated compared to 3DGS.

Well, they become realistic and target indie people with small
budget, really really good news laugh

Re: Torque: InstantAction bites the dust? [Re: ratchet] #354858
01/22/11 18:57
01/22/11 18:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Thanks Quadraxas for mentioning the new selling politics.
I couldn't resist and bought it immediately and, after a while when downloading wasn't possible, finally downloaded and installed it, today.

Re: Torque: InstantAction bites the dust? [Re: Pappenheimer] #354885
01/22/11 23:02
01/22/11 23:02
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Posts: 4,801
Richmond B.C., Canada
Website finally works, hope it stays $99 for a little bit longer, still have to wait for my paycheck before i can get it D:

On the T3D site it shows "C# programmer" for the documentation. So now you can also use C# with Torque instead of TorqueScript? Or can you even manipulate the source code now in C#? That would be epic.


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Re: Torque: InstantAction bites the dust? [Re: Captain_Kiyaku] #354906
01/23/11 09:34
01/23/11 09:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Kiyaku: As far as I have read from their blogs, they just continue business with exactly the same products. T3D as an example is still buggy as people complain in their forums. But they promised to iron some bugs out for the 1.1 release. Zones and portals as an example do not work and are not documented.

C# would be indeed a nice option.


Models, Textures and Games from Dexsoft
Re: Torque: InstantAction bites the dust? [Re: Machinery_Frank] #355248
01/25/11 17:56
01/25/11 17:56
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: Machinery_Frank


their 2d-tools are great products and could survive.


Actually it is what I thought myself
The 3d engine is not a good deal , the engine being dead but for the 2d engine this is not a serious issue provide it is stable
Does anybody know whether torque 2d engine is reasonably bugs free ?
is C# also supported or just the Torque C++ like script ? ( Not so bad, anyway, in my opinion)

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