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entity_save() #354903
01/23/11 09:27
01/23/11 09:27
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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Joined: Sep 2003
Posts: 9,859
How about a script function which allows us to store entities and/or meshes directly to MDL or BMP?

So to say the reverse of ent_create().

Re: entity_save() [Re: FBL] #354994
01/23/11 21:49
01/23/11 21:49
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Schweiz
Would be great...

Re: entity_save() [Re: Widi] #355297
01/26/11 09:05
01/26/11 09:05
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
would be very nice!
Maybe I would never use it, but there are situations where such a function is actually needed...
...like when someone would ever like to convert A3 projects grin


Check out the throwing game here: The throwing game
Re: entity_save() [Re: Roel] #355330
01/26/11 16:26
01/26/11 16:26
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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For this I would need save_scene() or staticmesh_create() wink

Re: entity_save() [Re: FBL] #355368
01/26/11 18:08
01/26/11 18:08
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
I would like to see this feature for pupils that then can easily modify a given mesh, f.i. a character and save it as a new model.

Re: entity_save() [Re: Pappenheimer] #355372
01/26/11 18:16
01/26/11 18:16
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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http://www.opserver.de/ubb7/ubbthreads.p...true#Post185155

maybe this very simple obj exporter is useful in the meantime?

...
(in my opinion the mdl7 lib should be changed to a pure c-api so that it can be used directly from lite-c.)

Re: entity_save() [Re: ventilator] #355386
01/26/11 18:54
01/26/11 18:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Although this is a really nice solution, I need the mdl file format, because I would like to keep the animations.

BTW, saving blended bones animations would be nice too. That way, f.i. one could mix different walk animations and save them as a unique new walk animation.

BTW 2, is it possible to save from a game directly into a wrs?
(Sorry, ot. Maybe, I should start an own thread for this.)

Last edited by Pappenheimer; 01/26/11 18:56.
Re: entity_save() [Re: Pappenheimer] #355404
01/26/11 19:38
01/26/11 19:38
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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obj export does not sound all that bad.
I'll have to take a look.

Re: entity_save() [Re: FBL] #355406
01/26/11 19:50
01/26/11 19:50
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Posts: 379
Flevoland, 5 meters under wate...
thank you ventilator, the obj export gets even more interresting now gamestudio supports opening obj files!


Check out the throwing game here: The throwing game

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