Quote:
U set the camera position fixed (50,-100,60) instead camera.x=my.x -50; camera.y=my.y;camera.z=my.z+60 fix the values for ur needs. Hope it was what u ware asking.
, this makes the camera follow the unit, but it doesn't move the camera around the unit:

1)When you start the level the camera's position is fine (the arrows show the direction the camera and the unit are facing, ignore the underscores).

___________________camera-> unit->

2)Now lets say I move a little bit forward:

_____________________________camera-> unit->

Nothing is wrong, the camera is following the unit.

3)Now I rotate 180 degrees:

_____________________________<-camera <-unit

Now you can't see the unit, I want to have it like this:

________________________________________<-unit <-camera







Last edited by reknak; 01/27/11 13:09.