Ahh... you're looking for a 3rd-person view?

I use this code for such things:
Code:
camera.x=my.x-(50)*cos(my.tilt)*cos(my.pan);
camera.y=my.y-(50)*cos(my.tilt)*sin(my.pan);
camera.z=my.z-(50)*sin(my.tilt);
vec_set(camera.pan,my.pan);



I just don't like the vec_rotate-method,
if you want to use vec_rotate, there's an example in the manual, but doesn't make many differents to my code. ^^


Hilf mir, dir zu helfen!