Hello, i want to turn entities smothly to directions but since iam using a7 i didnt have entmove.c which has functions for that purpose but thanx for YellowAfterlife for sharing his entmove.c with me. But i got some problems using it.
Firs problem u have to use wait_for(ent_turnto) to check if ur entity reache the angle and it stops the whole function camera animations etc till it reaches the angle.
Second i use a7 where proc_status doesnt check staus of a function for given entity as a8 so i cant tell it to only check staus of function only called by me since all enemies will be calling it to turn. Maybe updating proc_staus function will fix but i don't know where it is and if someone shares proc_staus from there a8.
Thank you