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Re: Ribanna 2011 - my tribute to the A5 Engine [Re: Rondidon] #355753
01/28/11 18:01
01/28/11 18:01
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I love touching old things grin

Btw, this is the place where ribanna was originally played in an endless loop:







Imagine to walk around in this ancient stuff, it feels like archeology.

Re: Ribanna 2011 - my tribute to the A5 Engine [Re: FBL] #355754
01/28/11 18:10
01/28/11 18:10
Joined: Oct 2002
Posts: 806
Zapan@work Offline
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Zapan@work  Offline
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Joined: Oct 2002
Posts: 806
Awesome! laugh

Re: Ribanna 2011 - my tribute to the A5 Engine [Re: Zapan@work] #355809
01/29/11 04:35
01/29/11 04:35
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Cool stuff Firoball. Is that from your A3/A8 converter?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Ribanna 2011 - my tribute to the A5 Engine [Re: Redeemer] #355837
01/29/11 13:33
01/29/11 13:33
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Nice laugh I feel like 14 again!

Re: Ribanna 2011 - my tribute to the A5 Engine [Re: PadMalcom] #355987
01/30/11 11:17
01/30/11 11:17
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
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MPQ  Offline
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Joined: Nov 2008
Posts: 354
saeculum II
never knew the good old times though my first gamestudio version was A5, but a midi file with size of 12KB is really really old^^


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: Ribanna 2011 - my tribute to the A5 Engine [Re: MPQ] #356025
01/30/11 14:39
01/30/11 14:39
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
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YellowAfterlife  Offline
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Joined: Mar 2010
Posts: 75
Nice remix laugh
Originally Posted By: Firoball
I love touching old things grin
Imagine to walk around in this ancient stuff, it feels like archeology.
For better archeology, you could disable texture anti-aliasing tongue


Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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