while (1) { if (ball.skill10 = 1){pXent_enable(ball, 1);} if (ball.skill10 = 0){pXent_enable(ball, 0);} if(ball.z < -100) { ball.skill10 = 0; vec_set(ball.x,vector(-200,57,30)); ball.skill10 = 1; } wait(1); } }
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