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How to lower Specular on the Old Normal MappinCode
#35565
11/02/04 15:21
11/02/04 15:21
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Joined: Feb 2003
Posts: 178 666 South The Underworld,
ChrispiZ
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Joined: Feb 2003
Posts: 178
666 South The Underworld,
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All objects are too shiny, looks great on guns, but not on human models. Is there a way to lower the specular? thnx
.,.,.,., SiGh,
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Re: How to lower Specular on the Old Normal MappinCode
[Re: Joey]
#35567
11/02/04 22:35
11/02/04 22:35
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Joined: Feb 2003
Posts: 178 666 South The Underworld,
ChrispiZ
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Joined: Feb 2003
Posts: 178
666 South The Underworld,
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Thnx, but i'm talking about modifying Matt Aufderheide's Normal Mapping Shader. Because everything is a little bit too shiny. Is there a line in there somewhere that i can change so that it is less shiny?
.,.,.,., SiGh,
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Re: How to lower Specular on the Old Normal Mappin
[Re: ChrispiZ]
#35574
11/03/04 15:04
11/03/04 15:04
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Joined: May 2002
Posts: 2,541 Berlin
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Joined: May 2002
Posts: 2,541
Berlin
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I think lowen the contrast is better as to lowen the bright/darkness, because the balance between lighter and darker surfaces keeps equal. If you darken instead of contrast lowening, dark grey surfaces get black and you never get will them grey again.
:L
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