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Re: Project : Kaboom !
[Re: Superku]
#355215
01/25/11 14:02
01/25/11 14:02
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
OP

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OP

Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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i invented this game many years back when my son was just a small boy so no name change  Thanks to my coder mercuryus this project finally comes to life together with the great work of blattsalad. Here is an example how new characters can allready light up the progress  From my basic setup. Till now Don’t worry the play area is just basic stuff and textures. But hey this is a fun Way to show some progress right ?
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Re: Project : Kaboom !
[Re: 3run]
#355266
01/25/11 20:10
01/25/11 20:10
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Yeah, panels need some work on the edges. But I actually like the game field a lot. Maybe make the tiles all look a little different, some with a little moss on it, some with darker wood etc, and edit the green block it's on atm to some terrain file, put some grass sprites between the tiles, and it'll look real nice!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Project : Kaboom !
[Re: Germanunkol]
#355272
01/25/11 21:24
01/25/11 21:24
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
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OP

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Joined: Jul 2001
Posts: 4,801
netherlands
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the black lines will be gone in the end i created this panel and tested it. But since i learn every day i know now i should use an Alpha channel. So expect it to be gone in the future The level is pure basic stuff for now but it will be a lot different if all in my mind works out right 
Last edited by Realspawn; 01/25/11 21:25.
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