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Re: Assault! - Multiplayer 4VS4 Shooter
[Re: painkiller]
#353480
01/10/11 16:59
01/10/11 16:59
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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Posts: 1,930
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You should make the difference between the arab soldier and the usa soldier greater. Otherwise it will be hard to play (because of friendly fire ^^).
A video of your scripting process would be interesting!
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Re: Assault! - Multiplayer 4VS4 Shooter
[Re: Dark_samurai]
#353495
01/10/11 19:05
01/10/11 19:05
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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You should make the difference between the arab soldier and the usa soldier greater. Otherwise it will be hard to play (because of friendly fire ^^).
A video of your scripting process would be interesting! That's why I changed the soldier colours, but anyway It can be changed in the future What I find especially interesting is the third person thing. Do you already have methods for fluid and accurate camera movement and aiming? And how do you handle animation blending with different animation sequences for upper body/lower body? The camera point of view is this: As you can see it's and hybrid between standard 3rd person view and 3rd person aiming, with mouse_right you can zoom a bit. About blending animations, I use ent_bonerotate for the shoot animation (it's done by script) and then it's mixed with ent_animate with walk, run or idle animations.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Assault! - Multiplayer 4VS4 Shooter
[Re: painkiller]
#353510
01/10/11 21:19
01/10/11 21:19
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Posts: 3,751
Canada
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I really don't like the cameras position, the character takes way to much of the screen and the field of view is fairly limited. Imo you can increase the cameras height by at least 120 pixels (pixels, not quants!)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Assault! - Multiplayer 4VS4 Shooter
[Re: 3run]
#353545
01/11/11 09:00
01/11/11 09:00
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chris_oat
Unregistered
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chris_oat
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make sure to call them just "OPFOR"
Last edited by chris_oat; 01/11/11 09:09.
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Re: Assault! - Multiplayer 4VS4 Shooter
[Re: the_clown]
#353609
01/11/11 20:25
01/11/11 20:25
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Ok, I will try to work on the camera view. Regarding the animation thing: Shooting animations fine, okay, can be done by script, but what about reloading, switching weapons and stuff like that? I'd recommend you to use the ent.pose parameter and ent_blendpose in order to combine these animations with running, walking, etc - it works well, and makes also the transitions between the standard animations smoother. In the game you can't reload and walk at the same time, it's just a gameplay decision, it could be done easily. But in another project I have I merge walking animations and shoot or reload using ANM_ADD, First you animate the legs and then with ANM_ADD you animate the arms, it also works good. I also use ent_bone_rotate to rotate player's arms with camera tilt
Last edited by painkiller; 01/11/11 20:27.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Assault! - Multiplayer 4VS4 Shooter
[Re: painkiller]
#353614
01/11/11 20:45
01/11/11 20:45
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
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Ok after some test I liked this result: Standard view: Zoomed view with mouse_right Let me know your opinion. Images taken on the game level DM_Garages by Rondidion, thanks him for letting me use it
Last edited by painkiller; 01/11/11 20:46.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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