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Re: snd_play Kanäle [Re: snake67] #356905
02/04/11 17:28
02/04/11 17:28
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Bist du sicher, dass du ein Stereoheadset hast? tongue

Kauf die eine Soundblaster X-Fi. Ist sowieso eine Investition wert. Der Sound ist danach wegen den diversen Hardware-Filtern etc. um ein vielfaches besser. Und in Spielen im wahrsten Sinne des Wortes einfach nur Bombe.

Neulich in meinem Zimmer:



Im Ernst: Poste mal dein gepacktes Script + Sounddatei. Vielleicht liegts daran. Ich könnte mal probehören.

Re: snd_play Kanäle [Re: Rondidon] #357225
02/06/11 07:08
02/06/11 07:08
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
User

Joined: Sep 2003
Posts: 648
Switzerland
Haha. Natürlich, Entitysound sind ja räumlich zu hören. Wollte dir ein Test-Programm schicken, E-Mail aus Profil ist leider falsch. Hier das Progrämmchen:

Code:
#include <acknex.h>
#include <default.c>

SOUND* phone_sound = "phone.wav";
var sh;

void main()
{
	level_load(NULL);
	wait(4);
	while(1)
	{
		wait(-1);
		sh=snd_play(phone_sound, 100, 0);
		while(snd_playing(sh))
		{
			draw_text("Mitte", screen_size.x*0.5, 10, vector(255,255,255));
			wait(1);
		}
		wait(-1);
		sh=snd_play(phone_sound, 100, -100);
		while(snd_playing(sh))
		{
			draw_text("Links", screen_size.x*0.1, 10, vector(255,255,255));
			wait(1);
		}
		wait(-1);
		sh=snd_play(phone_sound, 100, 100);
		while(snd_playing(sh))
		{
			draw_text("Rechts", screen_size.x*0.8, 10, vector(255,255,255));
			wait(1);
		}
	}
}



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