Thanks Lukas, I've got it finally working laugh

For anyone who also wants to work with it, the code i used:

(lite-c)
Code:
#define WM_TOUCH 0x0240

BOOL WINAPI RegisterTouchWindow(HWND,ULONG);
#define PRAGMA_API RegisterTouchWindow;user32!RegisterTouchWindow

typedef struct {
  LONG      x;
  LONG      y;
  HANDLE    hSource;
  DWORD     dwID;
  DWORD     dwFlags;
  DWORD     dwMask;
  DWORD     dwTime;
  LONG   dwExtraInfo;
  DWORD     cxContact;
  DWORD     cyContact;
} PTOUCHINPUT;

BOOL WINAPI GetTouchInputInfo(LPARAM,UINT,PTOUCHINPUT*,int);
#define PRAGMA_API GetTouchInputInfo;user32!GetTouchInputInfo


LRESULT CALLBACK OriginalHandler(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK MyMessageHandler(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
   if (message==WM_TOUCH) // touch?!
   { 
      UINT cInputs=1;
      PTOUCHINPUT pInputs;
      GetTouchInputInfo(lParam,cInputs,&pInputs,sizeof(PTOUCHINPUT));
      var touch_x=pInputs.x/100;
      var touch_y=pInputs.y/100;
      vec_set(mouse_pos.x,vector(touch_x,touch_y,0));
      // or may do something different...
       return 1; 
   }
   return OriginalHandler(hwnd,message,wParam,lParam);   	  
}


function main()
{
OriginalHandler=on_message; // save handler
on_message=MyMessageHandler; // custom ON_MESSAGE handler
RegisterTouchWindow(hWnd,0); // The engine window uses touch
}



Have fun laugh

Regards
TSGames