Hi again!
I'm still using the same shader (from Steempipe I think) and as you maybe know I model a firetruck.
Shader looks good, but how can I realize that just SOME PARTS of the model reflect the environment (show the env.map)?
It should be possible, that with the same skin just the metal looks reflecting and e.g. not the seat or so!
How can I realize it?
Making parts of the TGA Skin transparent didn't help!


Guido Richter Foppsoft Developments Wetterpool.de (German weather site) [work:] { not using 3DGS anymore }