oh no..another problem again..hmmmmnn..
my code now looked like this:
if(froze == 1)
{
set(my, PASSABLE);
set(my, UNLIT | BRIGHT | PASSABLE);
my.skin = 2;
my.lightrange = 200;
my.ambient = 100;
my.blue = 200;
while (vec_dist(player.x, my.x) > 80) // wait until the player comes close
{
wait (1);
}
set(my, INVISIBLE);
wait(-15);
reset(my, INVISIBLE);
froze = 0;
my.skin = 1;
my.lightrange = 0;
my.ambient = 0;
my.state = 0;
}
the ghosts freezes but if they are not eaten after 15 sec, they are still not moving. i think the problem is in the
while because the rest of the lines under it is not terminated.
