if(froze == 1)
{
set(my, PASSABLE);
set(my, UNLIT | BRIGHT | PASSABLE);
my.skin = 2;
my.lightrange = 200;
my.ambient = 100;
my.blue = 200;
var counter = total_secs + 15;
while(total_secs < counter)
{
if (vec_dist(player.x, my.x) > 80) // if the player comes close
{
set(my, INVISIBLE);
wait (-15);
break;
}
wait(1);
}
reset(my, INVISIBLE);
froze = 0;
my.skin = 1;
my.lightrange = 0;
my.ambient = 0;
my.state = 0;
}