#include <acknex.h>
#include <default.c>
SOUND* phone_sound = "phone.wav";
var sh;
void main()
{
level_load(NULL);
wait(4);
while(1)
{
wait(-1);
sh=snd_play(phone_sound, 100, 0);
while(snd_playing(sh))
{
draw_text("Mitte", screen_size.x*0.5, 10, vector(255,255,255));
wait(1);
}
wait(-1);
sh=snd_play(phone_sound, 100, -100);
while(snd_playing(sh))
{
draw_text("Links", screen_size.x*0.1, 10, vector(255,255,255));
wait(1);
}
wait(-1);
sh=snd_play(phone_sound, 100, 100);
while(snd_playing(sh))
{
draw_text("Rechts", screen_size.x*0.8, 10, vector(255,255,255));
wait(1);
}
}
}