Haha. Natürlich, Entitysound sind ja räumlich zu hören. Wollte dir ein Test-Programm schicken, E-Mail aus Profil ist leider falsch. Hier das Progrämmchen:

Code:
#include <acknex.h>
#include <default.c>

SOUND* phone_sound = "phone.wav";
var sh;

void main()
{
	level_load(NULL);
	wait(4);
	while(1)
	{
		wait(-1);
		sh=snd_play(phone_sound, 100, 0);
		while(snd_playing(sh))
		{
			draw_text("Mitte", screen_size.x*0.5, 10, vector(255,255,255));
			wait(1);
		}
		wait(-1);
		sh=snd_play(phone_sound, 100, -100);
		while(snd_playing(sh))
		{
			draw_text("Links", screen_size.x*0.1, 10, vector(255,255,255));
			wait(1);
		}
		wait(-1);
		sh=snd_play(phone_sound, 100, 100);
		while(snd_playing(sh))
		{
			draw_text("Rechts", screen_size.x*0.8, 10, vector(255,255,255));
			wait(1);
		}
	}
}