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Re: Server Online: Assault! - Multiplayer 4VS4 Shooter [Re: GorNaKosh] #357366
02/06/11 20:02
02/06/11 20:02
Joined: Aug 2009
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painkiller Offline OP
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Originally Posted By: GorNaKosh
I played a few rounds 1on1 and had really some fun! Animations and graphics are really nice. But I think there have to be some adjustments for the gameplay:

- The movement and mouse are a little bit sticky. Slower speed while strafing sucks! There have to be an Option for setting the mouse sensitivity.

- In the free camera mode strafing with A and D was inverted for me.

- I'm not really sure about the noise in the shooting script. I stand 3 or 4 meters in front of a wall and shoot with single shoots while aiming. The hits were in a region with the size of a human head. Because of this critical hits over long range are very uneffective. So everybody is rushig and shoots very much - lower tactical component. Its to you, don't know whats your aim for the gameplay.

- Further I had problems to recognize enemies behind me before I get shoot. Maybe some sound adjsutments? And then turning arround and aiming in an acceptable time - very hard! (mouse sensitivity...)



So thats it. I think discussing about this kind of optimization shows the good basic of this project. But with the shooter genre you have a few standards to consider!

Keep it up! wink
GorNaKosh (alias Skar)


First of all, thanks for you time and for playing.

- Yes I will add running while strafing. Ok, I will add a mouse sensitivity option on settings.

-Yes, already solved.

-Actually if you shoot single shots instead of holding the button the weapon is more precise, but maybe the precision loss is too small, I could increase it.

-Sounds from others are 3D sounds, the problem should be on the sound system itself, let's see what OpenAL will be able to do.

Originally Posted By: Random
Yes, youre right, the bullets do not make much damage.
And I think you should be able to duck and crowl.

But I still love it !


I implemented duck and crawl, but I didn't like the result and removed it.

Last edited by painkiller; 02/06/11 20:04.

3D Gamestudio A8 Pro
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Re: Server Online: Assault! - Multiplayer 4VS4 Shooter [Re: painkiller] #357553
02/07/11 16:37
02/07/11 16:37
Joined: Feb 2010
Posts: 886
Random Offline
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Random  Offline
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I wan`t to play this with other peapole.
Are you maby making something like score counting, to find out who the best player is in the forum? grin



Re: Server Online: Assault! - Multiplayer 4VS4 Shooter [Re: Random] #357563
02/07/11 17:30
02/07/11 17:30
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Posts: 1,438
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painkiller Offline OP
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Originally Posted By: Random
I wan`t to play this with other peapole.
Are you maby making something like score counting, to find out who the best player is in the forum? grin


hmm I hadn't thought about that

PS: SERVER ONLINE IP: 87.223.255.164

SERVER CLOSED

Last edited by painkiller; 02/07/11 18:14.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
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Assault! - Multiplayer 4VS4 Shooter [Re: painkiller] #358684
02/12/11 20:05
02/12/11 20:05
Joined: Aug 2009
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painkiller Offline OP
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Development update:

For the next version, apart of adding all your suggests and solving bugs, I'm working on new weapons, which you will be able to buy depending of the score you have on the current game, here is the weapons list:

-Gun (default)
-M16
-AK-47
-MAC-10
-MP5
-MP5 Sniper
-P90
-Benelli M3 Shotgun
-Benelli M4 Tactical Shotgun
-Steyr AUG
-Steyr AUG Sniper

Last edited by painkiller; 02/13/11 19:03.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Assault! - Multiplayer 4VS4 Shooter [Re: painkiller] #358781
02/13/11 12:52
02/13/11 12:52
Joined: Nov 2008
Posts: 946
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the_clown Offline
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What about grenades?

Re: Assault! - Multiplayer 4VS4 Shooter [Re: the_clown] #358852
02/13/11 19:59
02/13/11 19:59
Joined: Aug 2009
Posts: 1,438
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painkiller Offline OP
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Originally Posted By: the_clown
What about grenades?


huh I forget about that, you will have one grenade each round


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
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