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Re: [LightFrog] Lighting System - Demo
[Re: TheShooter]
#352346
01/03/11 00:32
01/03/11 00:32
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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I absolutely dont undertsnad why JCL was interested in paying for more than 2 month. I mean: THIS plugin could push 3DGamestudio with a solid Lightning implimentation. I would be very happy to see this for A8. My Bombermanclone could really use it(mh..explosions with nice dynamic shadows^^) Ps: Motivation Mail on its way Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: [LightFrog] Lighting System - Demo
[Re: Hummel]
#357409
02/07/11 00:21
02/07/11 00:21
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Sorry, I missed actually the demo with the terrain , because I hadn't a graphic card with shader 3.0 that time.(EDIT: or I forgot that I'd seen it, when I had a look at it later, because it is a night scenery?. [BTW: What a great atmosphere for a Thief-like game! You could make a puzzle game, where the thief has always to stay in the shadow, and for that he has to wait for the moon wandering over the sky to use certain shadows in certain edges to get his way from shadow to shadow.]) My thoughts were about selling LF for A8 commercially, because JCL didn't want to pay you for adapting it to A8, but I somehow forgot about telling this in my post. Sorry.
Last edited by Pappenheimer; 02/07/11 00:40.
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Re: [LightFrog] Lighting System - Demo
[Re: TheShooter]
#380937
08/22/11 21:16
08/22/11 21:16
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Send him thousands of motivation dollars if you are really interested.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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