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Re: automatic LOD !
[Re: TheExpert]
#35758
11/07/04 13:41
11/07/04 13:41
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Joined: Jan 2002
Posts: 133
3DGP
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Joined: Jan 2002
Posts: 133
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Quote:
look at Torque Game Engine , it has parametrable LOD for animated models :
we specifie the percent of LOD and we have directly the result in screen(just try their demo) !
actualy torque use the same system as gamestudio
it just compiles all the different files into one file
but its the same, just better thought out by design
torque example:
1.make model in max
2. use multires to generate 4 lod models
3. use max dts exporter to compile into single .dts file
4. engine handle rendering and lod that is compiled into the single file
what you see in the demo is just a gui switching thru the lod models compiled into the .dts file
gs just need to compile all files to 1 .mdl and it will be the same system
all the commercial engine handle lod this way
they just compile the lod files into 1 file
instead of having name_1.mdl name_2.mdl name_3.mdl and so on
good sugestion expert i understand what your saying
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