Originally Posted By: Logan
c_trace(my.x,vec_add(vec_rotate(vector(5,0,0),my.pan),my.x),IGNORE_ME|IGNORE_YOU);

That didn't really seem to work for some reason, but I decided I'll try out the EVENT_BLOCK and EVENT_ENTITY way and it works perfectly. I guess I tried using c_trace because in the manual, on c_scan it says you shouldn't use c_scan for gunshots, but c_trace. It might be talking about bullets that don't travel, but just teleport. I might end up doing that, but for now this works. Thanks dude!