Hello again,
I`m on optimizing the size of my levels, because I ran into serious memory problems (E1004 "No memory left").
I just optimized the geometry textures by successfully converting them into DDS. But the problems aren`t that smaller. Here`s the performance chart after loading my biggest level.

My questions:
The architecture of the level is very complex. The memory in kb of "m", "shd" and "v" are very, very high while the 16MB for geometry are okay.
- How can I optimize memory consumption in an efficient way?
- Is it possible to use DDS for panel graphics? (I use TGA+alpha channel at the moment).
- Does complex geometry waste much memory space?
- Is an entity count of 1636 too high? (80% of it is vegetation, grass, flowers etc. -> Is there a good vegatation script out there that automatically places plants on certain textures / uneven terrain?)
Thanks very much
- Rondidon
