I have a couple of enemy's that the player must kill and they need to keep spawning. A new enemy must be created every 5 seconds (Or random, not important now).

I can create this from lite-C. I just need to know the coordinate of the point where I will spawn the enemy's.

What I would like to do is to create an object in WED where I will attach an action to it that will spawn the enemy's at the object's location. I know I could use a simple object like an invisible cube. But I though that there must be a way to create an empty object.

This is not a big problem, because my 100% Lite-C solution works well and it's not difficult to work with. But using an object can give me more advantages. Like using the skills to store information like, the speed of the enemy's that will spawn or how deadly they will be and change these setting's in runtime easily.


[NOTE]
I don't think the title describes the post well, if someone has a better title please post it.