Originally Posted By: Logan
For your question about not rendering blocks behind other blocks, this only works with a precompiled level, not dynamically created ones.


What if instead of making my world of "mdl models" I made small square "level blocks" and placed those with my script? Would it work then?

How about creating entities withought all that extra skills and flag stuff? That would also help reduce memory and increase performance? Anyone knows how that could be achieved?


"The more you know, the more you realize how little you know..."

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