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I Hate WED #358528
02/11/11 19:48
02/11/11 19:48
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
I really do. The more I work with it, the more I dread firing it up and having to do ANYTHING in it. Seriously. Conitec, if you really want to bring this engine into the future, please do something about WED along the way. I mean, we all have to jump into WED at one time or another if for no other reason than to compile a level, attach behaviors to entities, etc. And that means we all have to use WED at some point. So why does it have to be such a pain in the you-know-what?

The UI is out of date (and bringing it up to date has been promised for literally years). The view ports are slow and clunky to get around in (takes some cues from some modern 3D software to see how it should function). Drag-duplicating still shifts items slightly out of position making snapping to the grid or other objects a pain at times (a problem that has been there since the creation of WED, has been reported numerous times and yet no fix has ever really surfaced).

I could go on and on, but I simply do not like working in WED. I am in the process of helping with a level that needs to be constructed in WED and every time I pop open the application I cringe. The mere thought of having to spend a few hours in WED causes me to want to beat my head against the wall (since that is preferable).

Please, for the love of what-ever, dump the current WED and replace it with something completely different ... something that actually works (and not that GED thing that only half seems to work).

Ugh!

Re: I Hate WED [Re: RealSerious3D] #358530
02/11/11 19:57
02/11/11 19:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
we all have to jump into WED at one time or another if for no other reason than to compile a level, attach behaviors to entities, etc.
I don't. But that's okay. I'm surprised the Rants forum hasn't been graced with a WED-focussed thread yet, so good on you.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: I Hate WED [Re: RealSerious3D] #358531
02/11/11 19:58
02/11/11 19:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Everyone here feels your pain. I gave up on WED years ago. Now I load levels on my own through code and have been (before my most recent contract work) have been making my own simple level editor to load in models and save a list of objects.

Re: I Hate WED [Re: lostclimate] #358533
02/11/11 20:25
02/11/11 20:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Has anyone ever noticed how hard it is to find WED screenshots on the interwebs? From time to time I need one, but google only comes up with really really small "screenshots".


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: I Hate WED [Re: lostclimate] #358536
02/11/11 21:00
02/11/11 21:00
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Joined: Apr 2008
Posts: 650
Originally Posted By: lostclimate
have been making my own simple level editor to load in models and save a list of objects.

And you didnt share it, shame on you grin


Teleschrott-Fan.
Re: I Hate WED [Re: Sajeth] #358541
02/11/11 21:19
02/11/11 21:19
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
JustSid,

If you need some WED screenshots (and I am supposing you need them with some level loaded in them?) then fire me a PM. I have a few old ones laying around from some work I did, I think.

To Everyone Else,

I try to do most of my "modern" level building in modo, export and then bring into WED. However, I get some freelance work from time to time that requires something to be done in WED. In this case, the project seemed pretty simple: assemble a level from parts provided. And, yes, this is fairly simple, but WED turns a simple task that should take a day at most into a nightmare that takes multiple days and provides me with unlimited opportunities to consume large amounts of Tylenol.

Re: I Hate WED [Re: RealSerious3D] #358549
02/11/11 22:23
02/11/11 22:23
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
WED has some annoying things about it (the awful grid-snapping system comes to mind). But for the most part it serves its purpose adequately.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: I Hate WED [Re: Redeemer] #358551
02/11/11 22:29
02/11/11 22:29
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
Quote:
But for the most part it serves its purpose adequately.


No, I am afraid it does not. It's view ports, as pointed out previously, are incredibly slow. Navigation in them is horrible (when compared to other editors or to 3D applications). Snapping (which is fairly essential) is terrible (as you pointed out). The visual quality of the view ports is equally poor. You cannot easily manipulate items in the left-side list (only one item there can be selected at a time, moved at a time, etc).

No, WED is far from adequate, imo.

Re: I Hate WED [Re: RealSerious3D] #358554
02/11/11 23:04
02/11/11 23:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
talking about the snapping.... is it completely glitchy to everyone else (since we all already know its not handy as it is) Like snapping will take an object that is snapped and give it some random unprecise number most of the time and I have no idea why.

Re: I Hate WED [Re: lostclimate] #358560
02/12/11 00:25
02/12/11 00:25
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Texturing blocks is a pain too. You build your whole level with default brick supposed to be the parts that do not get rendered, but you forgot to activate the "none" flag of the texture beforehand.

Have fun retexturing every individual surface of each block.


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