function vogel_action()
{
my.emask |= ENABLE_SHOOT;
my.event = enemigu_evento;
my.bida = 1;
VECTOR tvec;
ANGLE tang;
var ImDead = 0;
while (ImDead == 0)
{
vec_set(tvec,camera.x);
vec_sub(tvec, my.x);
vec_to_angle(tang,tvec);
my.pan = tang.pan;
my.tilt = tang.tilt;
vec_normalize(tvec,time_step * 60);
c_move(my, nullvector,tvec,IGNORE_PASSABLE);
if (HIT_TARGET)
{
ImDead = 1;
}
wait(1);
}
ent_remove(my);
}