No as I said this is an internet server list. For LAN games you do it in a different way. If the client is searching for servers you have to send an UDP broadcast. All opened servers answer with a packet that contains the session name, map, number of players,...
--> You get a list of all servers in your LAN.
ANet again gives you functions to do this. It also has a ready to use template for a LAN server list.
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