256k a.k.a. The best name I can come up with!
An ego-shooter tower defenser






Features:
-4 different buildings: Wall, Tesla Tower, Forcefield and Power Plant
-Minimap
-3 camera positions for that epic view

-Content creation on the fly: sounds, bmaps, meshes, music (only at game over, though) - there´s only code, the rest is created at runtime. Everything.
-Sourcecode for free
-100% quick´n´dirty unpredictable bmap function behaviour - use them at your own risk
Things:
-It will crash when there´s no sound device. Seems to be related to SOUND* snd = "#1";
-Resolution is set to 1280x1024, 1280x800 or 1280x720
-default.c is included - feel free to fly around and check stats!
-switch to window-mode with alt+enter to see the created textures in the game folder
-Sourcecode: Set gvCleanUp to 0 when you want to keep the created textures in the folder
This chaos was written in two weeks at december 2010, right after the contest has started.
After then I got no time for it anymore. I want to include some other enemy types.
The code is quite ugly as I was in a rush and I have absolutely no clue about DirectX.
But maybe you can use some of the bmap functions.
Have fun!
Game Download:
http://www.vulkanware.de/stuff/256k.zipSource Download:
http://www.vulkanware.de/stuff/256kS.zipEdit: Funny sidenote: Acknex crashes at the end of the publish-process.
But the exe actually works.