Alrighty, Good News!

I isolated what was causing the problem.

I changed:
terrain_lod = 1;
to
terrain_lod = 0; // this fixed the issue

That solved the problem. Our game is quite large and is probably using a lot of memory or something and somehow that is causing the issue using terrain_lod = 1?

Anyway, I figured out what it was, so I can move on.

You might look into it though, like I said, the exact same code works in A7 and not A8, so something changed somewhere that effected it. I don't know whether it is a bug or not, but something has definitely changed from A7 to A8 with the terrain cache.

Later,
Loco


Professional A8.30
Spoils of War - East Coast Games