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Re: Variables [Re: FBL] #357644
02/07/11 23:17
02/07/11 23:17
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Ha hah! I always wondered, starting out with gamestudio, why they use vars instead of the standard floats, ints, doubles, etc. Now that they've switched to Lite-C there really is no excuse holding on to these old nonstandard types.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Variables [Re: Redeemer] #357780
02/08/11 18:12
02/08/11 18:12
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
var is just fine for most uses... as long as you don't work on a hex base where you need the whole bandwidth of a datatype.

Re: Variables [Re: FBL] #359490
02/17/11 22:44
02/17/11 22:44
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
When you've got floats, vars are pointless.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Variables [Re: Redeemer] #359495
02/17/11 23:24
02/17/11 23:24
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
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FBL  Offline OP
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Joined: Sep 2003
Posts: 9,859
pretty much.

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