Parkour + Shooter + Multiplyer = ???
Seems cool combination,,
Hope I can help, but I am out of any shooting game

but if you need any help in algorithmic traces in your codesend me PM!
Good Luck
Thank you, I'll remember you when I need help with that.
what about a shooter in a way advanced future where cities are built vertically now instead of horzontally because of overpopulation. because of all the narrow walkways, walls, structures etc, killing the objectives become much easier using some parkour moves to traverse the level... gives me some good ideas actually. once I finish my client work, and get a little farther into my personal project, i might experiment with that for a single player version of it.
Cool, we can exchange ideas then.

There remains one question for me though.
I'm still not sure if that whole stuff would work better in first person - what would make aiming and shooting much easier, but would require some tricks to get it working with the movement, or a third person perspective, what would not only look cooler, but also make more moves possible, yet would make aiming and shooting more difficult. Any opinions?