Never dealt much with shader programming, since I found it so much more convincing to do this by intuition (that's what tools like Rendermoney allow).

Neverthess there is an inclination to begin with that, s here's a principle question beforehand.

What is the peculiarity of Gamestudio's shader management?
Why the need of need of converting *.fx files? (DirectX allows - as Gamestudio does since version 6.30 to load an .fx file).
What are the modfications which have to be made and what is the logic of this syntax transformaton?

btw. it would ne nice if some of the shader experts could post a link to a oplace where the shader syntax is covered compeletey. I read Wolfgang Engel's stuff, but that was not so clarifying. There should be more, shouldn#T it?