You can look at any game as the time line between Challenges & Choices as mentioned above,,



What is remaining now is to know the "ALL the types of Challenges available"

Because selecting the type of Challenges will determine your game Genre laugh


Examples:

- If your Challenges are type of fighting ,, then you are designing an "Action Game"

- If your Challenges are type of solving puzzles ,, then you are designing an "Adventure Game"

However we will discuss the types of Challenges and the best way to combine them

Last edited by SeaCancer; 02/19/11 13:10.