function Schuss()
{
if(waffeready==1)
{
switch(waffe)
{
case 1: Pistole_Schiessen();
break;
}
waffeready=0;
}
}
function Pistole_Schiessen()
{
random_seed(0);
temp_schuss.x = (screen_size.x / 2) + (random(5))-2;
temp_schuss.y = (screen_size.y / 2) + (random(5))-2;
temp_schuss.z = 100000;
vec_for_screen(temp_schuss,camera);
c_trace(camera.x,temp_schuss,USE_POLYGON + IGNORE_ME + GET_HITVERTEX + ACTIVATE_SHOOT + IGNORE_PASSABLE );
if(you!=NULL)
{
}
else
{
enet_ent_create("media/Pics/schussloch.tga",target,"set_Schussloch");
return;
}
}