Code:
function Schuss()
{	
	if(waffeready==1)
	{	
		switch(waffe)
		{
			case 1:  Pistole_Schiessen();
						break;
		}
		waffeready=0;
	}
}

function Pistole_Schiessen()
{	
	random_seed(0);
	temp_schuss.x = (screen_size.x / 2) + (random(5))-2; 
	temp_schuss.y = (screen_size.y / 2) + (random(5))-2;
	temp_schuss.z = 100000;
	vec_for_screen(temp_schuss,camera);
	c_trace(camera.x,temp_schuss,USE_POLYGON + IGNORE_ME + GET_HITVERTEX + ACTIVATE_SHOOT + IGNORE_PASSABLE );
	if(you!=NULL)
	{
		
	}
	else
	{
	enet_ent_create("media/Pics/schussloch.tga",target,"set_Schussloch");
	return; 
	}
}



Last edited by Ceryni; 02/19/11 17:01.