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Re: Parcour Movement in a shooter [Re: the_clown] #360075
02/21/11 19:09
02/21/11 19:09
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Yeah, I'm sure that this can be done with GS, I'm not saying that GS can't handle such things.

Edit: the thing is, that I want to use the one that already made by someone grin

Last edited by 3run; 02/21/11 19:34. Reason: *****

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Re: Parcour Movement in a shooter [Re: 3run] #360765
02/26/11 21:13
02/26/11 21:13
Joined: Feb 2011
Posts: 113
Germany, RLP
UnDeaD Offline
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UnDeaD  Offline
Member

Joined: Feb 2011
Posts: 113
Germany, RLP
the kind of movement with lokomotion is pretty cool but i think its more nexgen console stuff


Sorry for the bad english XD
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Re: Parcour Movement in a shooter [Re: UnDeaD] #360811
02/27/11 09:11
02/27/11 09:11
Joined: Nov 2008
Posts: 946
T
the_clown Offline OP
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the_clown  Offline OP
User
T

Joined: Nov 2008
Posts: 946
Originally Posted By: UnDeaD
the kind of movement with lokomotion is pretty cool but i think its more nexgen console stuff



What has that got to do with consoles? THe PC is as NextGen as every console. In fact, an average gaming PC is MUCH stronger than any console. And such locomotion systems are used in every common modern game, PC or console.

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