BMAP* healthbarframe_bmp = "healthbarframe.bmp";
...
var healthplayer = 150;
...
PANEL* first_pan =
{
pos_x = 1077;
pos_y = 919;
layer = 1;
bmap = healthbarframe_bmp;
flags = OVERLAY | SHOW;
}
PANEL* second_pan =
{
window (1080, 919, 65, 25, "healthbar.bmp", healthplayer, 0);
flags = SHOW;
}
PANEL* third_pan =
{
digits (1100, 900, 3, "Arial#15b", 0.667, healthplayer);
flags = SHOW | OUTLINE;