Sorry to bring this thread up again Steempipe, but I need to ask you a couple things about this shader. Anyways, I was wondering how I'd be able to have 4 detail maps instead of 2(badly needed!)? It would be great if I could have an alpha map in the colormap which defines where to put the additional 2 detail maps. If not that then perhaps the G and B of the alphamap can define where to put the additional 2 detail maps. If you dont have time to modify the script then please share some guidence on how I would go about it.
Besides that, I was wondering if a pixel shader version of this would be much faster than current FFP version(the current one of this is speedy enough but 4 detail maps may slow it down...)? As well, does an FFP shader even require any fallbacks at all? Shouldn't a Geforce 2 card work well with FFP? If it does require fallbacks what would they be? Thank You, your time is highly appreciated.


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