action djhero()
{
VECTOR pos;// mabye you'll need VECTOR* pos;
pXent_settype(my,PH_RIGID,PH_CONVEX);// makes the entity to a phsiks ent. try some other collisionsmodes
pXent_kinematic(me,1);// remove the gravity and other phsiks effekts
while(1)
{
vec_set(pos,vector(my.x+?,my.y+?,my.z+?));// creates the position
pXent_moveglobal( me, pos, vector(?Pan,?Tilt,?Roll));// rotate the ent
wait(1);
}
}