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Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361141
03/01/11 05:59
03/01/11 05:59
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496
@Schokokeks thank you very much that solved my problem laugh
WFG Progger laugh


asking is the best Way to get help laugh laugh laugh
Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361169
03/01/11 12:45
03/01/11 12:45
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
The game crashes on my machine, compiling a shader

mtrArmor_Shade..

I will try that tip Schokokeks suggested

EDIT: does not work, when turning DEP off for this game.
Well, might be a nice game. I will never know frown

I wonder a bit, that you need 480MB for this game though.

Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: Damocles_] #361197
03/01/11 17:28
03/01/11 17:28
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
because theres ALOT more in the game that was disabled, notice the assembler and host game menus are unavailable, the assembler is a realtime online map editor [c_ignore is crucial for this hence the reason we entered the contest in the first place] and host game, allow you to setup your own matches and change game types, however i dont wish to reveal those yet and thus blocked it for the alpha, ofcourse i didnt have enough time to remove them fully...

i dont know if i can keep updating you guys since the contest started, if i can, i would like to know?

Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361202
03/01/11 17:45
03/01/11 17:45
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
You could make an "after submission" build,
running seperate from the contest.

I would like to try it (having the shader disabled,
I thinks thats the one causing problems, not shure though)

Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: Damocles_] #361207
03/01/11 18:03
03/01/11 18:03
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i would have to get confirmation on this "after submission build"

Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361266
03/02/11 02:21
03/02/11 02:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
server was down today because i wasnt home so, if the game is stable for anyone and they wanna join, feel free to, i realized that it wasnt too problematic for all users, i'm looking forward to a test with multiple people, also remember to make sure you downloaded the update

i cant update anymore for the contest so it will have to remain in whatever state it is now.. sadly

Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361307
03/02/11 12:55
03/02/11 12:55
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
AU_ERROR in the first Menu, if I click "Create New" and enter my Name is is crashing.

Win 7 64 Bit
Geforce GT 335M
Core i7 640 ULM
4Gb DDR3 RAM

Last edited by TheLiam; 03/02/11 12:55.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: Liamissimo] #361312
03/02/11 13:26
03/02/11 13:26
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
oh, just make a new folder and name it "profiles"

Last edited by darkinferno; 03/02/11 13:26.
Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361341
03/02/11 16:56
03/02/11 16:56
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
just got a problem about downloads not starting, anybody else have this error ?

also just uploaded a youtube video for those who havent seen the game yet maybe because of its size or other problems:

http://www.youtube.com/watch?v=_mE-g84QIc8

Re: [SCION:tps] preAlpha GamePlay Test and Contest Entry [Re: darkinferno] #361350
03/02/11 17:35
03/02/11 17:35
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
If anyone else wants to join, so will I.
I wanna try this with more than just 2 players...

Edit:
-loadout screen: the "armor" button is on the left, the rest of the buttons on the right. Why is there an armor button that looks different, doesn't have writing on it... is the chest armor not part of the armor?
-also on loadout: the color setting is a very neat idea, but why is it so complicated? I do not understand at all how it works. there's three buttons, one changes the display of the color wheel, and all seem to randomly change the color.
Make it 3 sliders for R,G,B OR one color wheel that I can click on. Don't complicate things.
Also, why is it so hard to choose dark black? I can for the life of me not get it back to a 0,0,0 black after I've made it brighter. Either use something like this:
http://www.worqx.com/color/images/shade-tint-wheel.jpg
(with smoother transitions) where the black and the white can clearly and easily be chosen, or use a ring for the color and a slider for the brightness. This is a cool feature. So work on it and make it work well!
-Again, loadout screen, again, color wheel: The colors on the left side, the two that are shown, the selected ones: they're supposed to be the same I believe but don't look it, because there's a gradient on the green around it. The top one looks much darker because the green around it is so much brighter.

Last edited by Germanunkol; 03/02/11 18:08.

~"I never let school interfere with my education"~
-Mark Twain
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