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Multi-Shader #36146
11/13/04 22:08
11/13/04 22:08
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
i am trying make "multi parts" shader, for example: a half of a model appear wireframed and the other solid. Someone can help me?


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Re: Multi-Shader [Re: key_46] #36147
11/14/04 03:34
11/14/04 03:34
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
you have to use at least two passes for this kind of effect, because directx can render only either wireframe or solid in one pass as far as i know. then use some kind of blend with a mask to mix both passes.

joey.

Re: Multi-Shader [Re: Joey] #36148
11/14/04 19:09
11/14/04 19:09
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
Thanks, i used 3 passes for "Buid" the Player Skin, now i discovered a new problem, i am using a 32bits targa format for the skins and i'm trying make the 2nd pass a SphereMap but the transparent part of the skin is interfering. If i replace this texture for a nonTransparent, the texture will stand out and hide the others.

[image]C:\Documents and Settings\usuario\Desktop\MyShader.jpeg[/image]


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Re: Multi-Shader [Re: key_46] #36149
11/14/04 19:29
11/14/04 19:29
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline
Senior Member
fuxerz  Offline
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Joined: Mar 2002
Posts: 492
Tirana/Albania
ehm,i dont think you can show us images right from your hd without uploading them first...:)

Re: Multi-Shader [Re: key_46] #36150
12/07/04 04:18
12/07/04 04:18
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
finally i finished the code, here is a screenshoot:





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