The grass apeers, when you took out your weapon. maybe a pointer problem?

Try to define your sky like this:
Code:
ENTITY* skycube =
{
  type = "your skyname here"; 
  flags2 = SKY | CUBE | VISIBLE; 
 
}





Should work fine wink

best regards

TheShooter;-)




Last edited by TheShooter; 03/03/11 22:42.

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