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Re: Silas Beta Demo 0.91.0
[Re: Damocles_]
#361048
02/28/11 19:23
02/28/11 19:23
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Joined: Oct 2010
Posts: 59 Internet
Memorix101
Junior Member
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Junior Member
Joined: Oct 2010
Posts: 59
Internet
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.... suddendly the game crashed ! Its alot of fun ! I will buy it !!!
Last edited by Memorix_101; 02/28/11 19:24.
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Re: Silas Beta Demo 0.91.0
[Re: Germanunkol]
#361069
02/28/11 21:15
02/28/11 21:15
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
OP
Expert
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OP
Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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The Game resized my Desktop, to be widescreen. While mutliple games have done that, I note it here because the radar seems like it was affected by it? The little dots representing objects What resolution is your desktop running? And what res is the game running? And did it resize your actual desktop resolution or just the games to be widescreen? Is your monitor widescreen? A couple users reported their radar wasn't fully accurate, this is due to resolution/math errors. I got really confused with all the weapons. Yeah this has been mentioned a few times. I'll add numbers and even possibly names to make things easier. .... suddendly the game crashed ! Its alot of fun ! I will buy it !!! Sorry about the crashes online. I will fix these. Hope you purchase, I appreciate the support! I was only able to host when entering my IP manually as static IP. There was still visible lag although we both came from germany.
I plan to tackle the lag a bit better as my dead-reckoning sucks right now. Just never had time to look into it. As for the IP, that is odd that you can't connect. The game should forward ports automatically to the static IP given through server_ip. And it retrieves your internet IP through this website. http://www.whatismyip.com/Can you go to this website and let me know if the IP given there is the exact same as the one you entered manually? If it is, it could just be a string error on my side. Also, did your firewall allow access to Silas.exe? I really want to figure this connection issues out. I'm using native A8 Enet. Although I make use of Anet for it's UDP(LAN sniffing) and HTTP functions(like retrieving an IP). I never had an issue with someone connecting to my server... so I'm a bit confused. How do you go about retrieving your IP in Survive? I found the camera to be restrained to much, as Damocles (?) said. Try the UT2004 method, at least for the fighting oriented modes! I will be looking into this after I fix the online functionality bugs. As I've noticed there are quite a few crashes and the such with online. As well, expect some sort of messaging board in-game alongside other stats like who's online ect. To make it easier for people to meet through game. And I will include a text log too for the next beta(so I can find problem areas easily).
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Re: Silas Beta Demo 0.91.0
[Re: William]
#361155
03/01/11 08:58
03/01/11 08:58
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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Just preordered . The game is awesome overall. Very well done. What I like: - The gameplay feels unique. I like the mix of Mario Kart, Trackmania and Unreal Tournament. It`s great fun. - So many different game modes. So much to do. - The graphics are nice. The style is consistent and looks dynamic and colorful. Very well done. - The performance is good. Just few slowdowns when picking up new weapons (this may be caused by media_play. Use snd_play for item sounds) and when there are many particles on screen. - The menu looks very professional and athmospheric. I like pretty much everything about it. - The music is awesome - The Silas museum is very interesting. Watched the pictures, videos and descriptions for about half an hour. I love background stories. But: Is it me or does it end in the year 2004? - It`s real fun. Played Silas for about two hours now and it`s not getting boring. Can`t remember any GameStudio project that good. Maybe the Dejobaan games. Even "Glider - collect n kill" isn`t even close to your game. What I don`t like: - The weapons are a bit confusing. There are so many of them and it`s so hard to identify them by the HUD graphics. - The synchro of some characters is a bit strange and amateurish. They sound very similar to each other. Especially Funnel, Biggs and Magnus sound pseudo-cool, but in a bad way imho. Bramble sounds just gay ^^ . Starlight and the other girl sound good. But there are also good characters. Squeed is very funny . Maybe you should overwork this part with some professional voices instead of amateurs. Don`t forget: People are identifing themselves with those voices. - The Xbox controller isn`t well supported. I`d like to use the analog sticks and feel vibrations. Also, it should work in the menus. Of course this is a PC-only title, but for that type of gameplay good Xbox/gamepad support is duty nowdays. - There are so few people online -- Overall this may be the first GameStudio-game besides AAaaAa which I`ll recommend to friends and family without any bad concience. Wish you all the best for the release.
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Re: Silas Beta Demo 0.91.0
[Re: Rondidon]
#361273
03/02/11 06:40
03/02/11 06:40
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
OP
Expert
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OP
Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Indeed the game seems to crash on some users computers when the server leaves. I can't reproduce it here, but I assume it's most definitely a pointer error or something. In the next beta, I will be making some logs so I can easily debug such problem. Thank you so much for the run-down Rondidon and of course, for pre-ordering! You wont be dissapointed as final game is more than 4x as big as this demo, and has some really cool things in it for everyone yet to see. - The synchro of some characters is a bit strange and amateurish. They sound very similar to each other. Especially Funnel, Biggs and Magnus sound pseudo-cool, but in a bad way imho. Bramble sounds just gay ^^ . Starlight and the other girl sound good. But there are also good characters. Squeed is very funny laugh . Maybe you should overwork this part with some professional voices instead of amateurs. Don`t forget: People are identifing themselves with those voices. Yeah I respect this opinion, although every seems to like different characters from my test. I really can't afford proffesionals, but maybe you don't know but there is an option in settings screen to turn character voices off. Bramble was supposed to be a redneck dude, lol. The Xbox controller isn`t well supported. I`d like to use the analog sticks and feel vibrations. Also, it should work in the menus. Of course this is a PC-only title, but for that type of gameplay good Xbox/gamepad support is duty nowdays. Did you try enabling the xbox controller in your settings screen? You can put both that checkbox and the vibration check box on and it should work flawlessly in the raceing mode(but you have to connect controller before starting game). Future update will have it work on menus and best I can get in battle modes. There are so few people online This will be remidied when it's released as it should be on a few digital distribution sites. And I plan to add everything damacoles said about message boards and game post boards in game. As well, there will be stats about whos online ect. in future.
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