function setStreets(ENTITY*E1, ENTITY*E2, BMAP* H)
{
CONTACT c1;
CONTACT c2;
COLOR hight;
var hightCheck;
var translations=0;
var xrow = 0;
var yrow = 0;
var sat = sqrt(ent_status(E1,1));
bmap_lock(H,0);
for(xrow = 0; xrow < 500; xrow++)
{
for(yrow = 0; yrow < 500; yrow++)
{
&c1=ent_getvertex(E1,NULL,translations);
&hight = pixel_to_vec(hight,hightCheck,8888,translations/500*512);
if(hightCheck > 10)
{
&c2=ent_getvertex(E2,NULL,translations);
&c1.z = c2.z+10;//(hight.red/2);
&c1.v = NULL;
ent_setvertex(E1,&c1,translations);
}
translations += 1;
}
}
if(yrow == 500 && xrow == 500)
{
beep();
}
c_updatehull(E1,0);
bmap_unlock(H);
}