Thanks for the answer, I'll test the blending approach, guess it will work, looks logical.
To my second question, I solved it, used this function to calculate the color:
// function to get average color of the bitmap
float4 getAverageColor()
{
float4 Color = (0,0,0,1);
for(int i = 0; i<= 1; i++)
{
Color.rgb += tex2D(DetailMapSampler,float2(i*fSampleRate,i*fSampleRate)).rgb;
Color.rgb /= 2;
}
return Color;
}
I'm not sure though if it's too expensive.
What I'm using it for is a pretty interesting approach at detail mapping, inspired by this blog post:
http://blog.wolfire.com/2009/12/Detail-texture-color-matching