thats my sv event when a client connects

Code:
function client_connected(var sender, STRING* msg)
{
	enet_send_array("players",0,15,BROADCAST);
	enet_send_array("hp",0,15,BROADCAST);
	enet_send_array("team",0,15,BROADCAST);
	enet_send_array("score",0,15,BROADCAST);
	enet_send_var("team1",BROADCAST);
	enet_send_var("team2",BROADCAST);	
}



but not only the msg pointer is 0 also the pointer after i created the entity(directly after player_create())

Last edited by Ceryni; 03/05/11 19:59.