function connected_with_server(var sender, STRING* msg, var length) { enet_set_playername(playername_input); if(enet_get_connection() == CLIENT_MODE) { level_load(msg); wait(3); while((team1 == 0 && team2 == 0) || players[0] == -1) { wait(1); } enet_ent_synchronize(); } else { create_player(); } }
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de