i think so

Code:
function connected_with_server(var sender, STRING* msg, var length)
{
	enet_set_playername(playername_input); 
	
	if(enet_get_connection() == CLIENT_MODE) 
	{
		level_load(msg); 
		wait(3); 
		
		while((team1 == 0 && team2 == 0) || players[0] == -1)
		{
			wait(1);	
		}
		enet_ent_synchronize(); 
	}
	else 
	{
		create_player(); 
	}
}



Last edited by Ceryni; 03/05/11 21:17.