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Re: Collision [Re: Mythran] #361999
03/06/11 09:04
03/06/11 09:04
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Not complicated, but very tricky. Not only beginners having problems with collusions.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Collision [Re: 3run] #362000
03/06/11 09:10
03/06/11 09:10
Joined: Sep 2006
Posts: 292
M
Mythran Offline OP
Member
Mythran  Offline OP
Member
M

Joined: Sep 2006
Posts: 292
You need any help? Just getting started with GS?
Go here: http://badcom.at.ua/
Feel free to ask anything at formspring! My profile is KMRobert

well what if i say i'm just starting with GS and i need some help? tongue

Re: Collision [Re: Mythran] #362001
03/06/11 09:16
03/06/11 09:16
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
You need to go through workshops, before asking for help. If I'll help you right now, there will be no sense, cause you wouldn't be able to understand.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Collision [Re: 3run] #362036
03/06/11 11:46
03/06/11 11:46
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
@ Mythran

in the entity's properties window, you have a list of flags
such as transparent, nofog, nofilter etc.
you also have a flag called "polygon".

If you click this flag for static entities, they will behave 'as blocks do'.
I don't know if this is what you want, could be a misunderstanding,
but it involves no programming. just a single flag laugh

it is actually the same as some users already said


Check out the throwing game here: The throwing game
Re: Collision [Re: Roel] #362049
03/06/11 13:21
03/06/11 13:21
Joined: Sep 2006
Posts: 292
M
Mythran Offline OP
Member
Mythran  Offline OP
Member
M

Joined: Sep 2006
Posts: 292
Well that is what i want, but the only problem is that it won't work...

The player is supposed to climb walls when you press ctrl, and it works
great on block, but in the terrain when you press ctrl he tryed to climb,
it seems he believes it to be a wall, the player just walks over a tent
as if it had no height...

And in the block next to the tent everything works perfect..

Here is a demo and you'll see what i mean:

http://www.2shared.com/file/COfOml4Y/Demonium.html

Thanks

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