function setStreets(ENTITY*E1, ENTITY*E2, BMAP* H)
{
CONTACT c1;
CONTACT c2;
COLOR hight;
var hightCheck;
var translations=0;
var xrow = 0;
var yrow = 0;
var sat = sqrt(ent_status(E1,1));
bmap_lock(H,0);
for(xrow = 0; xrow < 500; xrow++)
{
for(yrow = 0; yrow < 500; yrow++)
{
ent_getvertex(E1,&c1,translations);
pixel_to_vec(&hight,hightCheck,8888,pixel_for_bmap(H,integer(yrow/500*512),integer(xrow/500*512)));//integer(xrow/500*512)*(integer(yrow/500*512)));
if(hightCheck > 1)
{
ent_getvertex(E2,&c2,translations);
c1.v.y = c2.v.y+(hight.red*2);
ent_setvertex(E1,&c1,translations);
}
translations += 1;
}
}
c_updatehull(E1,0);
bmap_unlock(H);
}